*By registering, you agree to abide by all the rules and regulations of DC MIST and for any photographs/videos of you at DC MIST events to be used in promotional materials.
Early Competitor : $70 (before/on February 5)
Late Competitor : $80 (after February 5)
First Coach : Free
Additional Coach : $40 (no cap)
Early Guest: $35 (no cap)
Late Guest : $45 (no cap)
Registration Opens : January 1
Registration Closes : February 18
Late Registration Opens : February 19
Late Registration Closes : February 25
Brothers' Basketball : TBA
Sisters' Basketball : TBA
Brothers' & Sisters' Soccer : TBA
|4 Week Early Submission
|Brothers Basketball Final
|2 Week Early Submission
||The Universities at Shady Grove
||April 20 - 22
So you're interested in MIST, but need to get registered. Luckily for you, we have all of your registration needs right here! Before we begin, there are a few roles we must define first:
Now that we have the roles out of the way, let's talk about creating an account. Follow these steps to get yourself started:
*You will be able to use the same username each year to sign up for tournaments.
Once you've finished, it's time to Create A Team.
Below is a video overview of the account registration process.
So you've registered an account, but now you need to make a team! But, how do you make one? That's the easy part: just ask your classmates!
There are also a few exceptions for those with outstanding circumstances. Below are a list of eligible competitors who are not current high school students:
Every team must be registered with a coach (including single-person teams). In order to register, the coach must be at least 21 years of age. We recommend having teachers, administrators, parents, or siblings serve as coaches. A coach is qualified as being responsible and confident; they are organized, cheerful, determined, and willing to devote time and effort in bringing the best team to the tournament. We prefer they are from the student’s high school area/community so that the students are able to connect with them easily.
*NOTE: All coaches must be part of the registration system so that they are informed and emailed with any changes and updates. If you are uncertain that you are in the online system, do not hesitate to email email@example.com with your full name and school team you plan to coach.
Step 1: Registrar creates the team and invites team members and coach to the team.
Step 2: The Coach, Registrar, and Competitors all need to join the team.
Once the Registrar has completed Step 1 the team has been created and all team members and the coach have been invited. The next step is for all invited individuals to create a username, if they have not yet done so, and join the team. This can be done by clicking the task Join a Team under the task chart. Registrars need to approve or deny each individual who joins the team. Click on the “Teams” tab on the top of the page. Here you will be able to view any pending applications. Once the green check appears next to this task on the task chart this step has been completed.
Step 3: All competitors need to register for competitions.
Once you have joined the team, it is time to register for your competitions. (If you are not a competitor, you must be registered as a guest through your registrar.) The coach does not need to complete this step. You can register for competitions by clicking on the task Register for Competitions under the task chart. Pick the competitions you will be competing in by choosing it from the appropriate drop down menu. Make sure that your team is on the same page when it comes to who is competing in what. Remember that only two individuals per team can compete in any given competition other than group projects and Islamic Scholastic Bowl. After two individuals have signed up for a competition from your team, the system will not allow you to register for that competition. You may make changes to the competitions you are signed up for up until the team registration is sent to the coach for approval by the Registrar (Step 7).
Step 4: Register any guests.
This step is optional and does not need to be completed if you do not plan on bringing any guests to the tournament. If you do choose to bring a guest to the entire tournament, then click on Register Guests under the task chart. Enter in the first and last names for all your guests. Please note that you must pay the registration fee for your guests when you pay your own registration fee. Guests cannot create a username and pay for themselves.
Step 5: All competitors must pay for the registration fees for themselves and any guests they may have UNLESS other arrangements or payment options have been made by teams and/or the Regional Registration Chair.
It is extremely important that all competitors pay their registration fees in a timely manner. It is highly recommended that the team Registrar sets a date for all competitors to have paid their registration fees by. Remember, if you are bringing any guests, you must pay for their fee at the same time you pay for yours. To pay your fee, click on Pay Registration Fees under the task chart. You can pay online by check or credit card. You do not need a PayPal account yourself to register however if you have an existing account you can choose to pay through it. Please note that until all competitors have paid for their fees, the registration process can go no further. In order to complete Steps 6 & 7 all competitors must have paid their fees. By not paying your fee, you could hold up your team’s registration from being approved and therefore causing it to be late. Again, students should check with their teams or Regional Registration Chair to see if other payment options or arrangements are available.
Step 6: Registrar needs to coordinate the team registration.
This step is only for the Registrar and can only be completed once all team members have paid their fees. As mentioned, it is suggested that the Registrar sets a date for all team members to have registered for their competitions and paid their fees by. At any point during the process, the Registrar can view all the competitions that each team member is signed up for. This can be done by clicking on Coordinate Registration in the task chart. It is the Registrar’s responsibility to ensure that everyone is correctly signed up. The Registrar has the ability to make any changes to the competitions that team members are signed up for (however it is suggested that this is done with the team’s consensus). Once the team registration most accurately reflects the decisions of the team, the Registrar should move to Step 7.
Step 7: Registrar requests the coach’s approval for the team registration.
This step is only for the Registrar. Once the competitions are correct, submit the team’s registration for the coach’s approval. Click on Request Coach Approval in the task chart. Once you submit the request for approval the registration process for your team is temporarily frozen. No changes can be made to any of the competitions. (If the Registrar is a student and not the coach, it is suggested that you let the coach know you have requested their approval)
Step 8: Coach needs to approve or deny the team registration.
This step is for the coach; however it is highly recommended that the Registrar is familiar with this step as well. Once the coach has received the request for approval from the Registrar there will be a green check next to the Receive Team Registration task on their task menu. To approve or deny the team registration click on Approve Team Registration. By approving the team registration, the registration process will effectively and permanently end for the team and no changes can be made. By denying the team registration, the registration will unfreeze and bounce back to the Registrar who can then make any necessary changes. Once that is complete the Registrar should resubmit the team registration for the coach’s approval.
Step 9: Registration is complete!
After the coach approves the team registration the process is finally complete. Under the task chart Team Registration Approved should have a green check next to it.
A few weeks before the tournament, the Registrar and Coaches will receive a confirmation letter – then you’re ready to go!
See you at Regionals!
In addition to the rules below, students must be between the ages of 13 and 18 by the first day of the tournament to participate in MIST.
If you are a high school student attending public or private high school, you may be a competitor in MIST if you are a freshman, sophomore, junior or senior.
For those students who attend public/private high schools, you may not join MIST if you have already graduated from high school, regardless of your age.
For those students who have graduated from high school and would like to volunteer their time to help out with MIST, we welcome your offer of help. You can let us know you want to volunteer by emailing us.
The following rules apply ONLY to students who are home schooled:
If you are homeschooled, you can join MIST as long as you do not have your high school diploma or GED and/or you are 17 years of age or younger by the first day of the tournament. For example, if you home school and are taking college level classes to fulfill your graduation requirements or to take the GED, you can join MIST. If you are unsure whether you can join MIST, please email us
Students who are 13 years of age by the first day of the tournament AND who exhibit a strong sense of maturity and intellect may compete in MIST if they complete a one page essay describing why they want to compete. The essay, written in MS Word or another word process applications, must be EMAILED to firstname.lastname@example.org no later than the early registration date. The competitor must also include his/her age, date of birth, school s/he attends, MIST team s/he is joining, home address, home phone number, and cell phone number (if applicable) on the top left of the essay. These students cannot join MIST as part of a one-person team. In other words, they must join an already existent team.